These 3D models are generally made from two types of methods of 3D modeling when making the pieces of a3D model. An easy way to think about these types of parts are like molecules. Everything is made of them, but there are different ways they are made. Polygons are more like crystals and NURBS are more like liquid. This is an over-generalization, but it gives you an idea of the application of each method of 3D modeling. Polygons, which are flat geometric shapes of at least 3 sides that are used to make surfaces and NURBS(Non-Uniform B-Spline modeling) which can be curved to make a surface.
Once you have a scene filled with the 3D models and lighting you like, a scene can also be captured by a snapshot, like a camera or even a full motion movie scene. Videos can also be grouped together to make movies or just simple scenes to tell a story. These scenes can also have lifelike computer generated actors in them. These actors can be people, animals, or space aliens. Modern video games have these actors in them as well, for example, and the final output of these scenes is the actual 3D Rendering which is delivered to the end user.
Lighting can completely change the feel of a space, and even the look of the materials, as new 3D rendering software can detect each individual ray of light in its setting. This technology is called ”ray tracing” (or “path tracing” – depending on the software used), which addresses realistic global illumination and how light reflects in real-world settings. The level of realism is so life-like that it will soon be indistinguishable from reality. New rendering software also capitalizes on PBR (Physically Based Rendering), which makes shading of materials more photo-realistic by implementing how light interacts with objects in your scene.